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ICCV
1999
IEEE
14 years 9 months ago
Using Model-Driven Bundle-Adjustment to Model Heads from Raw Video Sequences
We show that we can effectively and automatically fit a complex facial animation model to uncalibrated image sequences. Our approach is based on model-driven bundleadjustment foll...
Pascal Fua
SIGGRAPH
2000
ACM
14 years 2 days ago
A simple, efficient method for realistic animation of clouds
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashit...
SIGGRAPH
1999
ACM
14 years 8 hour ago
Graphical Modeling and Animation of Brittle Fracture
In this paper, we augment existing techniques for simulating flexible objects to include models for crack initiation and propagation in three-dimensional volumes. By analyzing th...
James F. O'Brien, Jessica K. Hodgins
ACSC
2005
IEEE
14 years 1 months ago
Cloth Animation with Adaptively Refined Meshes
Cloth animation is a very expensive process in terms of computational cost, due to the flexible nature of cloth objects. Since wrinkles and smooth areas co-exist commonly in cloth...
Ling Li, Vasily Volkov
NPAR
2010
ACM
14 years 23 days ago
Self-similar texture for coherent line stylization
Stylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a n...
Pierre Bénard, Forrester Cole, Aleksey Golo...