Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new m...
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
Sawtooth (2009) is an artwork integrating performance, sound, and animation. This paper describes the design of Sawtooth, with particular reference to the balances it strikes betw...
In this paper we introduce a novel approach to assist a graphical artist throughout the creation of traditional facial animation. We focus on eliminating the time-consuming proces...
Avari is a virtual receptionist for the Computer Science department at The University of North Carolina at Charlotte. Her components include background subtraction to detect a per...