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ICCS
2005
Springer
14 years 3 months ago
Modelling and Animating Hand Wrinkles
Abstract. Wrinkles are important visual features on the skin of an animated character. However, realistic animation of wrinkles is not easy, especially for the hand, as it gathers ...
X. S. Yang, Jian J. Zhang
CA
2000
IEEE
14 years 2 months ago
Algorithms for Generating Motion Trajectories Described by Prepositions
A list of representative directional prepositions of the English language is investigated to develop computation models that output some general motion trajectory or goal directio...
Yilun Dianna Xu, Norman I. Badler
ISVC
2009
Springer
14 years 4 months ago
Real-Time Dynamic Wrinkles of Face for Animated Skinned Mesh
This paper presents a method to add fine details, such as wrinkles and bulges, on a virtual face animated by common skinning techniques. Our system is based on a small set of refe...
Ludovic Dutreve, Alexandre Meyer, Saïda Bouak...
SI3D
2006
ACM
14 years 4 months ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...
NPAR
2000
ACM
14 years 2 months ago
Interactive artistic rendering
We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
Matthew Kaplan, Bruce Gooch, Elaine Cohen