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TACAS
2004
Springer
127views Algorithms» more  TACAS 2004»
14 years 3 months ago
MetaGame: An Animation Tool for Model-Checking Games
Abstract. Failing model checking runs should be accompanied by appropriate error diagnosis information that allows the user to identify the cause of the problem. For branching time...
Markus Müller-Olm, Haiseung Yoo
CGF
2005
156views more  CGF 2005»
13 years 10 months ago
Efficient Animation of Point-Sampled Thin Shells
We present a novel framework for the efficient simulation and animation of discrete thin shells. Our method takes a point sampled surface as input and performs all necessary compu...
Martin Wicke, Denis Steinemann, Markus H. Gross
FIMH
2007
Springer
14 years 4 months ago
Can We Trust the Transgenic Mouse? Insights from Computer Simulations
Abstract. Over the past several decades, the mouse has gained prominence in the cardiac electrophysiology literature as the animal model of choice. Using computer models of the mou...
Joseph Tranquillo, Adhira Sunkara
SIGGRAPH
1999
ACM
14 years 2 months ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
VC
2010
165views more  VC 2010»
13 years 8 months ago
Generating animation from natural language texts and semantic analysis for motion search and scheduling
This paper presents an animation system that generates an animation from natural language texts such as movie scripts or stories. It also proposes a framework for a motion database...
Masaki Oshita