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HCI
2011
14 years 7 months ago
Body Buddies: Social Signaling through Puppeteering
While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Magy Seif El-Nasr, Katherine Isbister, Jeffery Ven...
SIGCSE
1998
ACM
115views Education» more  SIGCSE 1998»
15 years 8 months ago
Chance-It: an object-oriented capstone project for CS-1
Most people enjoy playing games. Most CS-1 students will enjoy a final project that involves computational game-playing. Chance-It is a simple two-person dice game with many possi...
Joel C. Adams
SIGMOD
2008
ACM
117views Database» more  SIGMOD 2008»
15 years 3 months ago
Jim Gray at Berkeley
Jim Gray spent a decade as a student and researcher at Berkeley. In action, he is remembered for his breath, his depth, and his generosity. Categories and Subject Descriptors K.1 ...
Michael A. Harrison
CHI
2005
ACM
16 years 4 months ago
Understanding email use: predicting action on a message
Email consumes significant time and attention in the workplace. We conducted an organizational survey to understand how and why people attend to incoming email messages. We examin...
Laura A. Dabbish, Robert E. Kraut, Susan R. Fussel...
CANDC
2009
ACM
15 years 8 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell