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CANDC
2009
ACM

Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming

14 years 3 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introducing new forms of stigma. When users represent themselves via avatars, characters, and profiles, norms for behavior and group affiliations are established that may introduce prejudices, stereotypes, and associated social ills found in the real world. To empower users against these effects, this paper presents technologies designed to: (1) provide dynamic means of identity representation while avoiding stigmatizing norms, and (2) provide for critical reflection on stigmatizing identity infrastructures found in other systems. The theory and technologies developed with these aims are encapsulated under the rubric of the Advanced Identity Representation (AIR) Project that has been initiated in the Imagination, Computation, and Expression Laboratory (ICE Lab; D. Fox Harrell, Director) at the Georgia Institute of ...
D. Fox Harrell
Added 14 Aug 2010
Updated 14 Aug 2010
Type Conference
Year 2009
Where CANDC
Authors D. Fox Harrell
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