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VRST
2006
ACM
14 years 4 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
CHI
2005
ACM
14 years 11 months ago
Traveling blues: the effect of relocation on partially distributed teams
This experimental study looks at how relocation affected the collaboration patterns of partially-distributed work groups. Partially distributed teams have part of their membership...
Nathan Bos, Judith S. Olson, Arik Cheshin, Yong-Su...
GI
2009
Springer
14 years 3 months ago
Applying Semantic Technologies for Context-Aware AAL Services: What we can learn from SOPRANO
Abstract: Ambient assisted living (AAL) is a newly emerging term describing a research area with focus on services that support people in their daily life with particular focus on ...
Peter Wolf, Andreas Schmidt, Michael Klein
CANDC
2009
ACM
14 years 5 months ago
Glowdoodle: a medium for expressive inquiry
Expressive inquiry is a process of exploration and discovery within an artistic medium that supports both intuitive play and iterative experimentation. Glowdoodle is a system that...
Eric Rosenbaum
TABLETOP
2006
IEEE
14 years 5 months ago
Visualizing Audio in Group Table Conversation
In this work, we create social visualizations of aural group conversation. These visualizations are tailored to a table setting. Examples of such settings are a family sitting abo...
Karrie Karahalios, Tony Bergstrom