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» Computing Approximate Nash Equilibria in Network Congestion ...
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UAI
2001
13 years 8 months ago
Graphical Models for Game Theory
We introduce a compact graph-theoretic representation for multi-party game theory. Our main result is a provably correct and efficient algorithm for computing approximate Nash equ...
Michael J. Kearns, Michael L. Littman, Satinder P....
TCS
2010
13 years 5 months ago
Non-cooperative facility location and covering games
Abstract. We study a general class of non-cooperative games coming from combinatorial covering and facility location problems. A game for k players is based on an integer programmi...
Jean Cardinal, Martin Hoefer
CDC
2010
IEEE
104views Control Systems» more  CDC 2010»
13 years 1 months ago
Single timescale regularized stochastic approximation schemes for monotone Nash games under uncertainty
Abstract-- In this paper, we consider the distributed computation of equilibria arising in monotone stochastic Nash games over continuous strategy sets. Such games arise in setting...
Jayash Koshal, Angelia Nedic, Uday V. Shanbhag
SPAA
2006
ACM
14 years 20 days ago
Network design with weighted players
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Ho-Lin Chen, Tim Roughgarden
SIGECOM
2004
ACM
134views ECommerce» more  SIGECOM 2004»
14 years 3 days ago
Computing approximate bayes-nash equilibria in tree-games of incomplete information
We provide efficient algorithms for finding approximate BayesNash equilibria (BNE) in graphical, specifically tree, games of incomplete information. In such games an agent’s p...
Satinder P. Singh, Vishal Soni, Michael P. Wellman