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CGF
2005
147views more  CGF 2005»
13 years 10 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
ATAL
2007
Springer
14 years 4 months ago
Embedding Landmarks and Scenes in a Computational Model of Institutions
Over the last decade, institutions have demonstrated that they are a powerful mechanism to make agent interactions more effective, structured, coordinated and efficient. Different...
Owen Cliffe, Marina De Vos, Julian A. Padget
MM
2006
ACM
122views Multimedia» more  MM 2006»
14 years 4 months ago
Human computing for interactive digital media
Widespread adoption of interactive, peer-to-peer digital media will require a solution to the Privacy, Sharing, and Interest (PSI) problem: how can we know what the user wants to ...
Alex Pentland, Jonathan Gips, Wen Dong, Will Stolt...
TSD
2005
Springer
14 years 3 months ago
The Role of Speech in Multimodal Human-Computer Interaction
Abstract. Natural audio-visual interface between human user and machine requires understanding of user’s audio-visual commands. This does not necessarily require full speech and ...
Hynek Hermansky, Petr Fousek, Mikko Lehtonen
MTDT
1999
IEEE
88views Hardware» more  MTDT 1999»
14 years 2 months ago
Computing in Memory Architectures for Digital Image Processing
Continuing improvements in semiconductor fabrication density are enabling new classes of System-on-aChip architectures that combine extensive processing logic and high-density mem...
Luke Roth, Lee D. Coraor, David L. Landis, Paul T....