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TJS
2002
122views more  TJS 2002»
13 years 7 months ago
Optimal BSR Solutions to Several Convex Polygon Problems
Abstract. This paper focuses on BSR (Broadcasting with Selective Reduction) implementation of algorithms solving basic convex polygon problems. More precisely, constant time soluti...
Jean Frédéric Myoupo, David Sem&eacu...
ICCV
2007
IEEE
14 years 9 months ago
Modeling Brain Anatomy with 3D Arrangements of Curves
We employ 3D arrangements of curves to represent and analyze biological shapes, in particular, the anatomy of the human brain. The arrangements of curves may vary from fairly spar...
Washington Mio, John C. Bowers, Monica K. Hurdal, ...
CGF
2004
151views more  CGF 2004»
13 years 7 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
DAGSTUHL
1997
13 years 8 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
3DPVT
2006
IEEE
216views Visualization» more  3DPVT 2006»
14 years 1 months ago
Anatomically-Aware, Automatic, and Fast Registration of 3D Ear Impression Models
We present a registration framework based on feature points of anatomical 3D shapes represented in the point cloud domain. Anatomical information is utilized throughout the comple...
Alexander Zouhar, Tong Fang, Gozde B. Unal, Gregor...