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» Computing Equilibria in Anonymous Games
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AAAI
2010
13 years 8 months ago
An Approximate Subgame-Perfect Equilibrium Computation Technique for Repeated Games
This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in repeated games with discounting. The process starts with a s...
Andriy Burkov, Brahim Chaib-draa
STOC
2006
ACM
122views Algorithms» more  STOC 2006»
14 years 7 months ago
Fast convergence to Wardrop equilibria by adaptive sampling methods
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
Simon Fischer, Harald Räcke, Berthold Vö...
UAI
2000
13 years 8 months ago
Fast Planning in Stochastic Games
Stochastic games generalize Markov decision processes MDPs to a multiagent setting by allowing the state transitions to depend jointly on all player actions, and having rewards de...
Michael J. Kearns, Yishay Mansour, Satinder P. Sin...
APPROX
2010
Springer
207views Algorithms» more  APPROX 2010»
13 years 8 months ago
Exploiting Concavity in Bimatrix Games: New Polynomially Tractable Subclasses
Abstract. We study the fundamental problem of computing an arbitrary Nash equilibrium in bimatrix games. We start by proposing a novel characterization of the set of Nash equilibri...
Spyros C. Kontogiannis, Paul G. Spirakis
GECCO
2005
Springer
228views Optimization» more  GECCO 2005»
14 years 9 days ago
Applying metaheuristic techniques to search the space of bidding strategies in combinatorial auctions
Many non-cooperative settings that could potentially be studied using game theory are characterized by having very large strategy spaces and payoffs that are costly to compute. Be...
Ashish Sureka, Peter R. Wurman