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» Computing Equilibria in Anonymous Games
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SIROCCO
2008
13 years 8 months ago
Computing Approximate Nash Equilibria in Network Congestion Games
We consider the problem of computing -approximate Nash equilibria in network congestion games. The general problem is known to be PLS-complete for every > 0, but the reductions...
Andreas Emil Feldmann, Heiko Röglin, Berthold...
CORR
2004
Springer
104views Education» more  CORR 2004»
13 years 6 months ago
Near Rationality and Competitive Equilibria in Networked Systems
A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-intereste...
Nicolas Christin, Jens Grossklags, John Chuang
SODA
2004
ACM
128views Algorithms» more  SODA 2004»
13 years 8 months ago
Computing equilibria for congestion games with (im)perfect information
We study algorithmic questions concerning a basic microeconomic congestion game in which there is a single provider that offers a service to a set of potential customers. Each cus...
René Beier, Artur Czumaj, Piotr Krysta, Ber...
SIGECOM
2006
ACM
143views ECommerce» more  SIGECOM 2006»
14 years 20 days ago
The computational complexity of nash equilibria in concisely represented games
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Grant Schoenebeck, Salil P. Vadhan
ICALP
2009
Springer
14 years 7 months ago
The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games
We analyse the computational complexity of finding Nash equilibria in simple stochastic multiplayer games. We show that restricting the search space to equilibria whose payoffs fal...
Michael Ummels, Dominik Wojtczak