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GAMEON
2000
13 years 9 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
ANLP
1992
137views more  ANLP 1992»
13 years 8 months ago
Compound Nouns in a Unification-Based MT System
This paper describes an approach to the treatment of nominal compounds in a machine translation project employing a modern unification-based system. General problems connected wit...
Pierrette Bouillon, Katharina Boesefeldt, Graham R...
IJCAI
1989
13 years 8 months ago
Formal Properties and Implementation of Bidirectional Charts
Several theories of grammar currently converge toward inserting subcategorization information within lexical entries. Such a tendency would benefit from a parsing algorithm able t...
Giorgio Satta, Oliviero Stock
ATAL
2010
Springer
13 years 8 months ago
A quantified distributed constraint optimization problem
In this paper, we propose a Quantified Distributed Constraint Optimization problem (QDCOP) that extends the framework of Distributed Constraint Optimization problems (DCOPs). DCOP...
Toshihiro Matsui, Hiroshi Matsuo, Marius-Calin Sil...
BMCBI
2010
136views more  BMCBI 2010»
13 years 7 months ago
The IronChip evaluation package: a package of perl modules for robust analysis of custom microarrays
Background: Gene expression studies greatly contribute to our understanding of complex relationships in gene regulatory networks. However, the complexity of array design, producti...
Yevhen Vainshtein, Mayka Sanchez, Alvis Brazma, Ma...