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ECAI
2004
Springer
14 years 1 months ago
Game-Theoretic Agent Programming in Golog
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Alberto Finzi, Thomas Lukasiewicz
HICSS
2002
IEEE
106views Biometrics» more  HICSS 2002»
14 years 25 days ago
Optimal Electric Power Capacity Expansion in the Presence of Options
This paper studies optimal long-term electric power capacity strategies with capacity options. Gencos can sign contracts with Discos, where such contracts take the form of capacit...
D. J. Wu, Paul Kleindorfer, Yanjun Sun
ICDCS
2006
IEEE
14 years 1 months ago
On the Access Pricing Issues of Wireless Mesh Networks
This paper studies the use of pricing as an incentive mechanism to encourage private, self-interested nodes to participate in a public wireless mesh network and cooperate in the p...
Ray K. Lam, John C. S. Lui, Dah-Ming Chiu
ECCV
2002
Springer
14 years 9 months ago
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction
In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
Feng Han, Zhuowen Tu, Song Chun Zhu
CRYPTO
2000
Springer
149views Cryptology» more  CRYPTO 2000»
14 years 6 days ago
A Cryptographic Solution to a Game Theoretic Problem
In this work we use cryptography to solve a game-theoretic problem which arises naturally in the area of two party strategic games. The standard game-theoretic solution concept for...
Yevgeniy Dodis, Shai Halevi, Tal Rabin