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» Computing Polygonal Surfaces from Unions of Balls
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SI3D
2009
ACM
14 years 9 days ago
Screen space fluid rendering with curvature flow
We present an approach for rendering the surface of particle-based fluids that is simple to implement, has real-time performance with a configurable speed/quality trade-off, and...
Wladimir J. van der Laan, Simon Green, Miguel Sain...
SCALESPACE
1999
Springer
13 years 12 months ago
Multiscale Morphological Segmentations Based on Watershed, Flooding, and Eikonal PDE
The classical morphological segmentation paradigm is based on the watershed transform, constructed by flooding the gradient image seen as a topographic surface. For flooding a to...
Fernand Meyer, Petros Maragos
GRAPHICSINTERFACE
2001
13 years 9 months ago
Realistic and Controllable Fire Simulation
We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygona...
Philippe Beaudoin, Sébastien Paquet, Pierre...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Isosurfaces Over Simplicial Partitions of Multiresolution Grids
We provide a simple method that extracts an isosurface that is manifold and intersection-free from a function over an arbitrary octree. Our method samples the function dual to min...
Josiah Manson and Scott Schaefer
CG
1999
Springer
13 years 7 months ago
A visibility algorithm for hybrid geometry- and image-based modeling and rendering
Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environment and mapped onto the surfaces of a 3D model to achieve photorealis...
Thomas A. Funkhouser