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GRAPHICSINTERFACE
2001

Realistic and Controllable Fire Simulation

14 years 1 months ago
Realistic and Controllable Fire Simulation
We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygonal meshes. A key component of our approach consists in using individual flames as primitives to animate and render the fire. This simplification enables rapid computation and gives more intuitive control over the simulation without compromising realism. It also scales well, making it possible to animate phenomena ranging from simple candle-like flames to complex, widespread fires. Key words: Fire, simulation, natural phenomena, implicit surfaces, volume rendering, propagation on surfaces.
Philippe Beaudoin, Sébastien Paquet, Pierre
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2001
Where GRAPHICSINTERFACE
Authors Philippe Beaudoin, Sébastien Paquet, Pierre Poulin
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