Sciweavers

134 search results - page 14 / 27
» Computing Polygonal Surfaces from Unions of Balls
Sort
View
SI3D
2009
ACM
14 years 2 months ago
Real-time view-dependent rendering of parametric surfaces
We propose a view-dependent adaptive subdivision algorithm for rendering parametric surfaces on parallel hardware. Our framework allows us to bound the screen space error of a pie...
Christian Eisenacher, Quirin Meyer, Charles T. Loo...
WALCOM
2007
IEEE
82views Algorithms» more  WALCOM 2007»
13 years 8 months ago
Methods for Searching Mutual Visible-Intervals on Moving Object
Abstract. Computing visible information, such as a visible surface determination, is a significant problem and has been mainly studied in the fields of computational geometry and...
Yoshiyuki Kusakari, Yuta Sugimoto, Junichi Notoya,...
IMAMS
2007
157views Mathematics» more  IMAMS 2007»
13 years 9 months ago
Regularity Criteria for the Topology of Algebraic Curves and Surfaces
In this paper, we consider the problem of analysing the shape of an object defined by polynomial equations in a domain. We describe regularity criteria which allow us to determine...
Lionel Alberti, Bernard Mourrain
COMPGEOM
2010
ACM
14 years 22 days ago
The 2-center problem in three dimensions
Let P be a set of n points in R3 . The 2-center problem for P is to find two congruent balls of the minimum radius whose union covers P. We present two randomized algorithms for ...
Pankaj K. Agarwal, Rinat Ben Avraham, Micha Sharir
VC
2008
103views more  VC 2008»
13 years 7 months ago
GPU-based rendering of point-sampled water surfaces
Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approache...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...