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» Computing Polygonal Surfaces from Unions of Balls
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COMGEO
1999
ACM
13 years 7 months ago
Optimal triangulation and quadric-based surface simplification
Many algorithms for reducing the number of triangles in a surface model have been proposed, but to date there has been little theoretical analysis of the approximations they produ...
Paul S. Heckbert, Michael Garland
CGI
2006
IEEE
14 years 1 months ago
Sketch Based Mesh Fusion
The modelling method for creating 3D models in an intuitive way is far from satisfactory. In this paper, we develop a novel mesh fusion method controlled by sketches, which allows...
Juncong Lin, Xiaogang Jin, Charlie C. L. Wang
ICRA
2000
IEEE
180views Robotics» more  ICRA 2000»
14 years 1 days ago
Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams
We present techniques for fast motion planning by using discrete approximations of generalized Voronoi diagrams, computed with graphics hardware. Approaches based on this diagram ...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
NA
2007
118views more  NA 2007»
13 years 7 months ago
Extrapolation methods for approximating arc length and surface area
A well-known method of estimating the length of a parametric curve in Rd is to sample some points from it and compute the length of the polygon passing through them. In this paper...
Michael S. Floater, Atgeirr F. Rasmussen, Ulrich R...
CAD
2008
Springer
13 years 7 months ago
Towards flattenable mesh surfaces
In many industries, products are constructed by assembled surface patches in 3, where each patch is expected to have an isometric map to a corresponding region in 2. The widely in...
Charlie C. L. Wang