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» Computing Polygonal Surfaces from Unions of Balls
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CGI
2006
IEEE
14 years 1 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
PAMI
2007
336views more  PAMI 2007»
13 years 7 months ago
Topological Equivalence between a 3D Object and the Reconstruction of Its Digital Image
— Digitization is not as easy as it looks. If one digitizes a 3D object even with a dense sampling grid, the reconstructed digital object may have topological distortions and in ...
Peer Stelldinger, Longin Jan Latecki, Marcelo Siqu...
CCCG
2009
13 years 8 months ago
Defining and computing accessibility radius
In structural molecular biology software, the accessibility of an atom in a molecule to a ball representing solvent is either computed slowly by building a solventaccessible surfa...
Vishal Verma, Jack Snoeyink
VMV
2004
103views Visualization» more  VMV 2004»
13 years 9 months ago
Hardware-accelerated ambient occlusion computation
In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-o...
Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Re...
ISVC
2007
Springer
14 years 1 months ago
Direct Extraction of Normal Mapped Meshes from Volume Data
Abstract. We describe a method of directly extracting a simplified contour surface along with detailed normal maps from volume data in one fast and integrated process. A robust du...
Mark Barry, Zoë J. Wood