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» Computing Pose Sequences Directly from Videos
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VLSID
2004
IEEE
209views VLSI» more  VLSID 2004»
14 years 9 months ago
An Architecture for Motion Estimation in the Transform Domain
demanding algorithm of a video encoder. It is known that about 60% ~ 80% of the total computation time is consumed for motion estimation [1]. The second is its high impact on the v...
J. Lee, Narayanan Vijaykrishnan, Mary Jane Irwin, ...
DIGRA
2005
Springer
14 years 2 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
PAMI
2002
195views more  PAMI 2002»
13 years 8 months ago
Detecting Faces in Images: A Survey
Images containing faces are essential to intelligent vision-based human computer interaction, and research efforts in face processing include face recognition, face tracking, pose ...
Ming-Hsuan Yang, David J. Kriegman, Narendra Ahuja
ICPR
2004
IEEE
14 years 10 months ago
Complex Human Activity Recognition for Monitoring Wide Outdoor Environments
The problem of automatic recognition of human activities is among the most important and challenging open areas of research in Computer Vision. This paper presents a new approach ...
Arcangelo Distante, I. Gnoni, Marco Leo, Paolo Spa...
ICPR
2010
IEEE
13 years 6 months ago
A Framework for Hand Gesture Recognition and Spotting Using Sub-gesture Modeling
Hand gesture interpretation is an open research problem in Human Computer Interaction (HCI), which involves locating gesture boundaries (Gesture Spotting) in a continuous video se...
Manavender R. Malgireddy, Jason J. Corso, Sriranga...