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ACMACE
2007
ACM
15 years 7 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
SIGCOMM
2012
ACM
13 years 6 months ago
AutoNetkit: simplifying large scale, open-source network experimentation
We present a methodology that brings simplicity to large and comt labs by using abstraction. The networking community has appreciated the value of large scale test labs to explore...
Simon Knight, Askar Jaboldinov, Olaf Maennel, Iain...
WCNC
2008
IEEE
15 years 10 months ago
Adaptive Routing in Dynamic Ad Hoc Networks
Abstract—Dynamic ad hoc networks are mobile ad hoc networks (MANETs) where network characteristics, such as network density and node mobility, change significantly over time and...
Cong Liu, Jie Wu
ISDA
2009
IEEE
15 years 10 months ago
GPU-Based Road Sign Detection Using Particle Swarm Optimization
—Road Sign Detection is a major goal of Advanced Driving Assistance Systems (ADAS). Since the dawn of this discipline, much work based on different techniques has been published ...
Luca Mussi, Stefano Cagnoni, Fabio Daolio
JNW
2007
75views more  JNW 2007»
15 years 3 months ago
Improving and Analyzing LC-Trie Performance for IP-Address Lookup
— IP-address lookup is a key processing function of Internet routers. The lookup is challenging because it needs to perform a longest prefix match. In this paper, we present our...
Jing Fu, Olof Hagsand, Gunnar Karlsson