Sciweavers

1055 search results - page 99 / 211
» Computing Real Time Jobs in P2P Networks
Sort
View
ACMACE
2004
ACM
15 years 7 months ago
CamBall: augmented networked table tennis played with real rackets
We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hard...
Charles Woodward, Petri Honkamaa, Jani Jäppin...
IPPS
2008
IEEE
15 years 10 months ago
Immersive real-time large-scale network simulation: A research summary
Immersive real-time large-scale network simulation is a technique that supports simulation of large-scale networks to interact with real implementations of network protocols, netw...
Jason Liu
HIPC
2009
Springer
15 years 1 months ago
Automatic data placement and replication in grids
Data grids provide geographically distributed storage and computing resources for large data-intensive applications. To support fast data access and processing, effective data man...
Ying Ding, Ying Lu
JSSPP
2004
Springer
15 years 9 months ago
Multi-toroidal Interconnects: Using Additional Communication Links to Improve Utilization of Parallel Computers
Three-dimensional torus is a common topology of network interconnects of multicomputers due to its simplicity and high scalability. A parallel job submitted to a three-dimensional...
Yariv Aridor, Tamar Domany, Oleg Goldshmidt, Edi S...
TRIDENTCOM
2005
IEEE
15 years 9 months ago
Integrated Network Experimentation using Simulation and Emulation
Discrete-event packet-level network simulation is well-known and widely used. Network emulation is a hybrid approach that combines real elements of a deployed networked applicatio...
Shashi Guruprasad, Robert Ricci, Jay Lepreau