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» Computing Refactorings of Behavior Models
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AAAI
2006
13 years 8 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
ICPR
2006
IEEE
14 years 8 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
AIHC
2007
Springer
14 years 1 months ago
Human Computing and Machine Understanding of Human Behavior: A Survey
A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the for...
Maja Pantic, Alex Pentland, Anton Nijholt, Thomas ...
GECCO
2006
Springer
175views Optimization» more  GECCO 2006»
13 years 10 months ago
A computational theory of adaptive behavior based on an evolutionary reinforcement mechanism
Two mathematical and two computational theories from the field of human and animal learning are combined to produce a more general theory of adaptive behavior. The cornerstone of ...
J. J. McDowell, Paul L. Soto, Jesse Dallery, Saule...
SAC
2010
ACM
14 years 1 months ago
Prediction of social bookmarking based on a behavior transition model
Tadanobu Furukawa, Seishi Okamoto, Yutaka Matsuo, ...