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» Computing Spatial Similarity by Games
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GIS
1998
ACM
13 years 7 months ago
Natural-Language Spatial Relations Between Linear and Areal Objects: The Topology and Metric of English-Language Terms
Spatial relations are the basis for many selections users perform when they query geographic information systems (GISs). Although such query languages use natural-language-like te...
A. Rashid B. M. Shariff, Max J. Egenhofer, David M...
VVG
2003
243views Computer Vision» more  VVG 2003»
13 years 8 months ago
Enhanced Texture Editing using Self Similarity
Texture mapping is an indispensable tool for achieving realism in computer graphics. Significant progress has been made in recent years with regards to the synthesis and editing o...
Stephen Brooks, Marc Cardle, Neil A. Dodgson
CSCW
2008
ACM
13 years 9 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann
DIGRA
2003
Springer
14 years 19 days ago
As if by Magic: On Harry Potter as a Novel and Computer Game
This paper examines the computer game Harry Potter and the Philosopher’s Stone in relation to the novel with the same title. The analysis focuses on the temporal aspects of the ...
Anna Gunder
ICPR
2010
IEEE
13 years 5 months ago
Local Jet Based Similarity for NL-Means Filtering
Reducing the dimension of local descriptors in images is useful to perform pixels comparison faster. We show here that, for enhancing and optimising the computation of the NL-mean...
Antoine Manzanera