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» Computing Spatial Similarity by Games
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CHI
2007
ACM
14 years 11 months ago
Testing the technology: playing games with video conferencing
Video connections can establish a media space in which games may be played, just as people play games while collocated. Experiments with participants playing the game `Mafia'...
Archer L. Batcheller, Brian Hilligoss, Kevin Nam, ...
LICS
2009
IEEE
14 years 5 months ago
An Exponential Lower Bound for the Parity Game Strategy Improvement Algorithm as We Know it
This paper presents a new lower bound for the discrete strategy improvement algorithm for solving parity games due to V¨oge and Jurdzi´nski. First, we informally show which stru...
Oliver Friedmann
CVPR
2005
IEEE
15 years 27 days ago
Efficient Mean-Shift Tracking via a New Similarity Measure
The mean shift algorithm has achieved considerable success in object tracking due to its simplicity and robustness. It finds local minima of a similarity measure between the color...
Changjiang Yang, Ramani Duraiswami, Larry S. Davis
BC
1998
111views more  BC 1998»
13 years 10 months ago
How to "hear" visual disparities: real-time stereoscopic spatial depth analysis using temporal resonance
Abstract. In a stereoscopic system, both eyes or cameras have a slightly di€erent view. As a consequence, small variations between the projected images exist (`disparities') ...
Bernd Porr, Alex Cozzi, Florentin Wörgöt...
ECCV
2010
Springer
14 years 3 months ago
Discriminative Spatial Attention for Robust Tracking
Abstract. A major reason leading to tracking failure is the spatial distractions that exhibit similar visual appearances as the target, because they also generate good matches to t...