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» Computing Spatial Similarity by Games
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NETGAMES
2005
ACM
14 years 4 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
ICPR
2010
IEEE
14 years 5 months ago
Object Recognition and Localization Via Spatial Instance Embedding
—We propose an approach for improving object recognition and localization using spatial kernels together with instance embedding. Our approach treats each image as a bag of insta...
Nazli Ikizler Cinbis, Stan Sclaroff
TCIAIG
2010
13 years 5 months ago
Current Frontiers in Computer Go
This paper presents the recent technical advances in Monte-Carlo Tree Search for the Game of Go, shows the many similarities and the rare differences between the current best progr...
Arpad Rimmel, Olivier Teytaud, Chang-Shing Lee, Sh...

Source Code
2556views
15 years 8 months ago
Blender: Open Source 3D Computer Animation Suite
"Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and oth...
MICCAI
2004
Springer
14 years 11 months ago
Spatial-Stiffness Analysis of Surface-Based Registration
We have developed a new approach for preoperative selection of points from a surface model for rigid shape-based registration. This approach is based on an extension of our earlier...
Burton Ma, Randy E. Ellis