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» Computing Spatial Similarity by Games
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ACMACE
2005
ACM
14 years 4 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
CORR
2010
Springer
164views Education» more  CORR 2010»
13 years 9 months ago
Approximate Nash Equilibria under Stability Conditions
Finding approximate Nash equilibria in n × n bimatrix games is currently one of the main open problems in algorithmic game theory. Motivated in part by the lack of progress on wo...
Maria-Florina Balcan, Mark Braverman
CIG
2005
IEEE
14 years 4 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
CIG
2005
IEEE
14 years 4 months ago
Similarity-based Opponent Modelling using Imperfect Domain Theories
Abstract- This paper proposes a similarity-based approach for opponent modelling in multi-agent games. The classification accuracy is increased by adding derived attributes from i...
Timo Steffens
ICPR
2002
IEEE
15 years 4 hour ago
Building the Topological Tree by Recursive FCM Color Clustering
In this paper we define a Topological Tree (TT) as a knowledge representation method that aims to describe important visual and spatial features of image regions, namely the color...
Rita Cucchiara, Costantino Grana, Andrea Prati, St...