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CVPR
2010
IEEE
14 years 7 months ago
A Spatially Varying PSF-based Prior for Alpha Matting
In this paper we considerably improve on a state-of-theart alpha matting approach by incorporating a new prior which is based on the image formation process. In particular, we mod...
Christoph Rhemann, Carsten Rother, Pushmeet Kohli,...
ICASSP
2007
IEEE
14 years 21 days ago
Adaptive Multi-Reference Downhill Simplex Search Based on Spatial-Temporal Motion Smoothness Criterion
Multi-reference frame motion estimation improves the accuracy of motion compensation in video coding. However, it also increases computational complexity dramatically. In this pap...
Wei-Hau Pan, Chen-Kuo Chiang, Shang-Hong Lai
ICPR
2010
IEEE
14 years 4 months ago
Keyframe-Guided Automatic Non-Linear Video Editing
We describe a system for generating coherent movies from a collection of unedited videos. The generation process is guided by one or more input keyframes, which determine the cont...
Vaishnavi Rajgopalan, Ananth Ranganathan, Ramgopal...
CIG
2005
IEEE
14 years 4 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
NETGAMES
2006
ACM
14 years 4 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei