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» Computing Spatial Similarity by Games
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CHI
2010
ACM
14 years 3 months ago
Where is my team: supporting situation awareness with tactile displays
A group of friends visiting a crowded and noisy music festival is an example of a situation where knowing the location of other people is important, but where external factors, su...
Martin Pielot, Oliver Krull, Susanne Boll
GROUP
2007
ACM
14 years 2 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
EICS
2009
ACM
14 years 5 months ago
The tradeoff between spatial jitter and latency in pointing tasks
Interactive computing systems frequently use pointing as an input modality, while also supporting other forms of input such as alphanumeric, voice, gesture, and force. We focus on...
Andriy Pavlovych, Wolfgang Stürzlinger
CANDC
2011
ACM
12 years 11 months ago
Perception, insight, and creativity in paradigm, a game of pattern exploration
This paper discusses Paradigm, a game of intuition and pattern exploration. We offer a sample case study aimed at illustrating the game’s relevance as a microdomain for studying...
William W. York, David C. Bender
ECCV
2006
Springer
14 years 2 months ago
Learning Semantic Scene Models by Trajectory Analysis
Abstract. In this paper, we describe an unsupervised learning framework to segment a scene into semantic regions and to build semantic scene models from longterm observations of mo...
Xiaogang Wang, Kinh Tieu, Eric Grimson