This paper discusses Paradigm, a game of intuition and pattern exploration. We offer a sample case study aimed at illustrating the game’s relevance as a microdomain for studying creativity and related phenomena such as aesthetic sensibility, analogy-making, and high-level perception. We also discuss a few of Paradigm’s more influential predecessors, along with some computer programs that have sought to model creativity in similar domains. Rather than focusing on creativity in the sense of generating output (e.g., writing stories or making up jokes), we emphasize its more exploratory and evaluative aspects, which we believe to be prerequisites for genuine “output creativity.” Keywords Creativity, high-level perception, pattern recognition, analogy, induction, aesthetic judgment
William W. York, David C. Bender