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NETGAMES
2003
ACM
14 years 4 months ago
Modeling player session times of on-line games
One of the most important aspects in determining the global traffic characteristics of on-line games is to model the traffic behavior of the client. While modeling the client ON-O...
Francis Chang, Wu-chang Feng
ICCBR
2005
Springer
14 years 4 months ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
ITS
1992
Springer
124views Multimedia» more  ITS 1992»
14 years 3 months ago
Knowledge Base Compilation and the Language Design Game
: The ProgramCritic is a system designed to analyze and critique students' computer programs. After analyzing a program, the ProgramCritic provides the student with a list of ...
Warren Sack
SIGGRAPH
1997
ACM
14 years 3 months ago
Multiresolution sampling procedure for analysis and synthesis of texture images
This paper outlines a technique for treating input texture images as probability density estimators from which new textures, with similar appearance and structural properties, can...
Jeremy S. De Bonet
SDM
2009
SIAM
176views Data Mining» more  SDM 2009»
14 years 8 months ago
Discovery of Geospatial Discriminating Patterns from Remote Sensing Datasets.
Large amounts of remotely sensed data calls for data mining techniques to fully utilize their rich information content. In this paper, we study new means of discovery and summariz...
Wei Ding 0003, Tomasz F. Stepinski, Josue Salazar