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VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
13 years 7 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
ICRA
2007
IEEE
126views Robotics» more  ICRA 2007»
14 years 3 months ago
A Force-Feedback Algorithm for Adaptive Articulated-Body Dynamics Simulation
— This paper introduces a novel algorithm for haptic interaction with an adaptive simulation of articulated-body dynamics. Our algorithm has a multi-threaded structure, which all...
Sandy Morin, Stephane Redon
NIPS
2004
13 years 10 months ago
Edge of Chaos Computation in Mixed-Mode VLSI - A Hard Liquid
Computation without stable states is a computing paradigm different from Turing's and has been demonstrated for various types of simulated neural networks. This publication t...
Felix Schürmann, Karlheinz Meier, Johannes Sc...
ICCSA
2003
Springer
14 years 2 months ago
Camera Models and Optical Systems Used in Computer Graphics: Part II, Image-Based Techniques
Abstract. In our companion paper [5], we described the optics underlying camera models that have been used in computer graphics, and presented object space techniques for rendering...
Brian A. Barsky, Daniel R. Horn, Stanley A. Klein,...
IPPS
2002
IEEE
14 years 2 months ago
Distributed Dynamic Scheduling of Composite Tasks on Grid Computing Systems
This paper examines the issue of dynamically scheduling applications on a wide-area network computing system. We construct a simulation model for wide-area task allocation problem...
Hongtu Chen, Muthucumaru Maheswaran