— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
— This paper introduces a novel algorithm for haptic interaction with an adaptive simulation of articulated-body dynamics. Our algorithm has a multi-threaded structure, which all...
Computation without stable states is a computing paradigm different from Turing's and has been demonstrated for various types of simulated neural networks. This publication t...
Abstract. In our companion paper [5], we described the optics underlying camera models that have been used in computer graphics, and presented object space techniques for rendering...
Brian A. Barsky, Daniel R. Horn, Stanley A. Klein,...
This paper examines the issue of dynamically scheduling applications on a wide-area network computing system. We construct a simulation model for wide-area task allocation problem...