Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
Modeling and simulation frameworks for use in different application domains, throughout the complete development process, and in different hardware environments need to be highly ...
Jan Himmelspach, Roland Ewald, Adelinde M. Uhrmach...
We introduce an Eulerian liquid simulation framework based on the Voronoi diagram of a potentially unorganized collection of pressure samples. Constructing the simulation mesh in ...
During processor design, it is often necessary to evaluate multiple cache configurations. This paper describes the design and implementation of a retargetable on-line cache simula...
Network reduction techniques are mainly used with exact approaches such as factoring to compute network reliability. However, exact computation of network reliability is feasible ...