We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Performance and workload modeling has numerous uses at every stage of the high-end computing lifecycle: design, integration, procurement, installation and tuning. Despite the trem...
One of the most important problems to solve in Solid Modeling is computing boolean operations for solids (union, intersection and difference). In this paper we present a method to...
We present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized f...
In this work we introduce, characterize, and provide algorithmic results for (k, +)–distance-hereditary graphs, k ≥ 0. These graphs can be used to model interconnection networ...