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NETGAMES
2004
ACM
15 years 11 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ATAL
2005
Springer
15 years 11 months ago
Tunably decentralized algorithms for cooperative target observation
Multi-agent problem domains may require distributed algorithms for a variety of reasons: local sensors, limitations of communication, and availability of distributed computational...
Sean Luke, Keith Sullivan, Liviu Panait, Gabriel C...
ISCC
2006
IEEE
154views Communications» more  ISCC 2006»
16 years 7 days ago
Decentralized Load Balancing for Highly Irregular Search Problems
In this paper, we present a Dynamic Load Balancing (DLB) policy for problems characterized by a highly irregular search tree, whereby no reliable workload prediction is available....
Giuseppe Di Fatta, Michael R. Berthold
CLUSTER
2003
IEEE
15 years 11 months ago
A Robust Scheduling Strategy for Moldable Scheduling of Parallel Jobs
Moldable job scheduling has been proved to be effective compared to traditionaljob scheduling policies. It is based on the observation that most jobs submitted to a spaceshared pa...
Sudha Srinivasan, Sriram Krishnamoorthy, P. Sadaya...
IPPS
2009
IEEE
16 years 26 days ago
The impact of network noise at large-scale communication performance
The impact of operating system noise on the performance of large-scale applications is a growing concern and ameliorating the effects of OS noise is a subject of active research. ...
Torsten Hoefler, Timo Schneider, Andrew Lumsdaine