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» Computing geodesics on triangular meshes
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CANDC
2005
ACM
13 years 9 months ago
Computational schemes for biomimetic sculpture
A prototype system for the automatic evolution of biomimetic structures using structural automata is described and its utility for generating digital sculpture is demonstrated. Sc...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...
CAD
2008
Springer
13 years 7 months ago
Towards flattenable mesh surfaces
In many industries, products are constructed by assembled surface patches in 3, where each patch is expected to have an isometric map to a corresponding region in 2. The widely in...
Charlie C. L. Wang
CAGD
2010
125views more  CAGD 2010»
13 years 4 months ago
Precise Hausdorff distance computation between polygonal meshes
We present an exact algorithm for computing the precise Hausdorff distance between two general polyhedra represented as triangular meshes. The locus of candidate points, events wh...
Michael Barton, Iddo Hanniel, Gershon Elber, Myung...
SIGGRAPH
1998
ACM
13 years 11 months ago
Progressive Forest Split Compression
In this paper we introduce the Progressive Forest Split (PFS) representation, a new adaptive refinement scheme for storing and transmitting manifold triangular meshes in progress...
Gabriel Taubin, André Guéziec, Willi...
CVPR
2010
IEEE
14 years 22 days ago
Dynamic Surface Matching by Geodesic Mapping for 3D Animation Transfer
This paper presents a novel approach that achieves complete matching of 3D dynamic surfaces. Surfaces are captured from multi-view video data and represented by sequences of 3D ma...
Tony Tung, Takashi Matsuyama