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CVPR
2010
IEEE

Dynamic Surface Matching by Geodesic Mapping for 3D Animation Transfer

14 years 4 months ago
Dynamic Surface Matching by Geodesic Mapping for 3D Animation Transfer
This paper presents a novel approach that achieves complete matching of 3D dynamic surfaces. Surfaces are captured from multi-view video data and represented by sequences of 3D manifold meshes in motion (3D videos). We propose to perform dense surface matching between 3D video frames using geodesic diffeomorphisms. Our algorithm uses a coarse-to-fine strategy to derive a robust correspondence map, then a probabilistic formulation is coupled with a voting scheme in order to obtain local unicity of matching candidates and a smooth mapping. The significant advantage of the proposed technique compared to existing approaches is that it does not rely on a color-based feature extraction process. Hence, our method does not lose accuracy in poorly textured regions and is not bounded to be used on video sequences of a unique subject. Therefore our complete surface mapping can be applied to: (1) texture transfer between surface models extracted from different sequences, (2) dense motion flow ...
Tony Tung, Takashi Matsuyama
Added 02 Jul 2010
Updated 27 Jul 2010
Type Conference
Year 2010
Where CVPR
Authors Tony Tung, Takashi Matsuyama
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