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» Computing geodesics on triangular meshes
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CGI
2006
IEEE
14 years 1 months ago
Spline Thin-Shell Simulation of Manifold Surfaces
It has been technically challenging to effectively model and simulate elastic deformation of spline-based, thin-shell objects of complicated topology. This is primarily because tra...
Kexiang Wang, Ying He 0001, Xiaohu Guo, Hong Qin
SIGGRAPH
1998
ACM
13 years 11 months ago
Large Steps in Cloth Simulation
The bottle-neck in most cloth simulation systems is that time steps must be small to avoid numerical instability. This paper describes a cloth simulation system that can stably ta...
David Baraff, Andrew P. Witkin
BMVC
2002
13 years 9 months ago
Teleoperating ROBONAUT: A case study
In this paper, we present a non-intrusive method for human motion estimation from a monocular video camera for the teleoperation of ROBONAUT (ROBOtic astroNAUT). ROBONAUT is an an...
G. Martinez, Ioannis A. Kakadiaris, Darby Magruder
JVCA
2000
232views more  JVCA 2000»
13 years 7 months ago
Realistic surface reconstruction of 3D scenes from uncalibrated image sequences
This contribution addresses the problem of obtaining 3D models from image sequences. A 3D surface description of the scene is extracted completely from a set of uncalibrated camer...
Reinhard Koch, Marc Pollefeys, Luc J. Van Gool
ACCV
2010
Springer
13 years 2 months ago
Towards Full 3D Helmholtz Stereovision Algorithms
Helmholtz stereovision methods are limited to binocular stereovision or depth maps reconstruction. In this paper, we extend these methods to recover the full 3D shape of the object...
Amaël Delaunoy, Emmanuel Prados, Peter N. Bel...