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» Computing inverse kinematics with linear programming
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VRST
2005
ACM
14 years 28 days ago
Computing inverse kinematics with linear programming
Inverse Kinematics (IK) is a popular technique for synthesizing motions of virtual characters. In this paper, we propose a Linear Programming based IK solver (LPIK) for interactiv...
Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau
MIG
2009
Springer
14 years 1 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
AMDO
2008
Springer
13 years 9 months ago
Inverse Kinematics Using Sequential Monte Carlo Methods
Abstract. In this paper we propose an original approach to solve the Inverse Kinematics problem. Our framework is based on Sequential Monte Carlo Methods and has the advantage to a...
Nicolas Courty, Elise Arnaud
ICANN
2003
Springer
14 years 17 days ago
Unsupervised Learning of a Kinematic Arm Model
Abstract. An abstract recurrent neural network trained by an unsupervised method is applied to the kinematic control of a robot arm. The network is a novel extension of the Neural ...
Heiko Hoffmann, Ralf Möller
ICRA
1998
IEEE
110views Robotics» more  ICRA 1998»
13 years 11 months ago
Generating Robust Trajectories in the Presence of Ordinary and Linear-Self-Motion Singularities
An algorithm is presented which computes feasible manipulator trajectories along fixed paths in the presence of kinematic singularities. The resulting trajectories are close to mi...
John E. Lloyd, Vincent Hayward