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CVPR
2001
IEEE
16 years 6 months ago
3D Head Tracking Using Motion Adaptive Texture-Mapping
We have developed a fast robust 3D head tracking system based on rendering a texture-mapped cylinder. In order to handle the variable frame-to-frame motion changes, the system use...
Lisa M. G. Brown
IPPS
2005
IEEE
15 years 10 months ago
An Experimental Study of Parallel Biconnected Components Algorithms on Symmetric Multiprocessors (SMPs)
We present an experimental study of parallel biconnected components algorithms employing several fundamental parallel primitives, e.g., prefix sum, list ranking, sorting, connect...
Guojing Cong, David A. Bader
SC
2005
ACM
15 years 10 months ago
ClawHMMER: A Streaming HMMer-Search Implementation
The proliferation of biological sequence data has motivated the need for an extremely fast probabilistic sequence search. One method for performing this search involves evaluating...
Daniel Reiter Horn, Mike Houston, Pat Hanrahan
CGF
1998
101views more  CGF 1998»
15 years 4 months ago
Rapid and Accurate Contact Determination between Spline Models using ShellTrees
In this paper, we present an e cient algorithm for contact determination between spline models. We make use of a new hierarchy, called ShellTree, that comprises of spherical shell...
Shankar Krishnan, M. Gopi, Ming C. Lin, Dinesh Man...
3DPVT
2002
IEEE
121views Visualization» more  3DPVT 2002»
15 years 9 months ago
Analysis of Secondary Structure Elements of Proteins Using Indexing Techniques
In this paper we present a method for protein structure comparison that is based on indexing. Unlike most methods using indexing, ours does not use invariants of the C atoms of th...
Concettina Guerra, Stefano Lonardi, Giuseppe Zanot...