Sciweavers

201 search results - page 39 / 41
» Computing nearest neighbors in real time
Sort
View
CRV
2006
IEEE
176views Robotics» more  CRV 2006»
13 years 10 months ago
Stereo Retinex
The retinex algorithm for lightness and color constancy is extended to include 3-dimensional spatial information reconstructed from a stereo image. A key aspect of traditional ret...
Weihua Xiong, Brian V. Funt
CVPR
2009
IEEE
15 years 19 days ago
Distributed Volumetric Scene Geometry Reconstruction With a Network of Distributed Smart Cameras
Central to many problems in scene understanding based on using a network of tens, hundreds or even thousands of randomly distributed cameras with on-board processing and wireless c...
Shubao Liu, Kongbin Kang, Jean-Philippe Tarel and ...
AVSS
2006
IEEE
14 years 2 months ago
Nonparametric Background Modeling Using the CONDENSATION Algorithm
Background modeling for dynamic scenes is an important problem in the context of real time video surveillance systems. Several nonparametric background models have been proposed t...
Xingzhi Luo, Suchendra M. Bhandarkar, Wei Hua, Hai...
NETGAMES
2006
ACM
14 years 2 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
MOBICOM
2005
ACM
14 years 1 months ago
Abiding geocast: time--stable geocast for ad hoc networks
Abiding geocast is a time stable geocast delivered to all nodes that are inside a destination region within a certain period of time. Services like position–based advertising, p...
Christian Maihöfer, Tim Leinmüller, Elma...