This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
This paper is concerned with X-ray volume visualization by means of wavelet splatting, a wavelet-based extension to splatting. Wavelet splatting allows multiresolution visualizati...
This paper describes a set of techniques developed for the visualization of high-resolution volume data generated from industrial computed tomography for nondestructive testing (N...
Runzhen Huang, Kwan-Liu Ma, Patrick S. McCormick, ...
A medial surface representation of a grey-level volume image is computed. The foreground is reduced to a subset topologically equivalent to the initial foreground and mainly consi...