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VISUALIZATION
2003
IEEE
14 years 3 months ago
Acceleration Techniques for GPU-based Volume Rendering
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Jens Krüger, Rüdiger Westermann
VISSYM
2004
13 years 11 months ago
Illustrating Surfaces in Volume
This paper presents a novel framework for illustrating surfaces in a volume. Surfaces are illustrated by drawing only feature lines, such as silhouettes, valleys, ridges, and surf...
Xiaoru Yuan, Baoquan Chen
ECCV
2008
Springer
14 years 11 months ago
Real-Time Shape Analysis of a Human Body in Clothing Using Time-Series Part-Labeled Volumes
We propose a real-time method for simultaneously refining the reconstructed volume of a human body with loose-fitting clothing and identifying body-parts in it. Time-series volumes...
Norimichi Ukita, Ryosuke Tsuji, Masatsugu Kidode
IPPS
2006
IEEE
14 years 4 months ago
Selecting the tile shape to reduce the total communication volume
In this paper we revisit the tile-shape selection problem, that has been extensively discussed in bibliography. An efficient approach is proposed for the selection of a suitable t...
Nikolaos Drosinos, Georgios I. Goumas, Nectarios K...
IPPS
2003
IEEE
14 years 3 months ago
A Divided-Screenwise Hierarchical Compositing for Sort-Last Parallel Volume Rendering
In this work, to render at least 5123 voxel volumes in real-time, we have developed a sort-last parallel volume rendering method for distributed memory multiprocessors. Our sort-l...
Fumihiko Ino, Tomomitsu Sasaki, Akira Takeuchi, Ke...