Sciweavers

1648 search results - page 4 / 330
» Computing swept volumes
Sort
View
JVCA
2006
206views more  JVCA 2006»
13 years 9 months ago
Realistic human hand deformation
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim
VISUALIZATION
1998
IEEE
14 years 2 months ago
Fast and memory efficient polygonal simplification
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must retain and use information about the original model during the simplification ...
Peter Lindstrom, Greg Turk
CG
2011
Springer
13 years 1 months ago
Feature based volumes for implicit intersections
The automatic generation of volumes bounding the intersection of two implicit surfaces (isosurfaces of real functions of 3D point coordinates) or Feature Based Volumes (FBV) is pr...
Oleg Fryazinov, Pierre-Alain Fayolle, Turlif Vilbr...
CGF
2011
13 years 1 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
CGF
2000
106views more  CGF 2000»
13 years 9 months ago
Constructive Volume Geometry
: Having evolved from volume visualisation, volume graphics is emerging as an important sub-field of computer graphics. This paper focuses on a fundamental aspect of volume graphic...
Min Chen, J. V. Tucker