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CGI
2004
IEEE
14 years 1 months ago
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Daniel Weiskopf, Manfred Weiler, Thomas Ertl
CAD
2010
Springer
13 years 10 months ago
Volumes with piecewise quadratic medial surface transforms: Computation of boundaries and trimmed offsets
MOS surfaces are rational surfaces in R3,1 which provide rational envelopes of the associated two-parameter family of spheres. Moreover, all the offsets admit rational parameteriz...
Bohumír Bastl, Bert Jüttler, Jir&iacut...
DCG
2006
82views more  DCG 2006»
13 years 9 months ago
Volume Computation for Polytopes and Partition Functions for Classical Root Systems
This paper presents an algorithm to compute the value of the inverse Laplace transforms of rational functions with poles on arrangements of hyperplanes. As an application, we prese...
M. Welleda Baldoni-Silva, Matthias Beck, Charles C...
VISUALIZATION
1994
IEEE
14 years 1 months ago
Volume Rendering Methods for Computational Fluid Dynamics Visualization
David S. Ebert, Roni Yagel, James N. Scott, Yair K...
COMPGEOM
2007
ACM
14 years 1 months ago
Computing the volume of the union of cubes
Pankaj K. Agarwal, Haim Kaplan, Micha Sharir