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ECAI
2004
Springer
14 years 1 months ago
Game-Theoretic Agent Programming in Golog
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Alberto Finzi, Thomas Lukasiewicz
GECCO
2004
Springer
211views Optimization» more  GECCO 2004»
14 years 1 months ago
Node-Depth Encoding for Evolutionary Algorithms Applied to Network Design
Network design involves several areas of engineering and science. Computer networks, electrical circuits, transportation problems, and phylogenetic trees are some examples. In gene...
Alexandre C. B. Delbem, André Carlos Ponce ...
GECCO
2003
Springer
14 years 1 months ago
Hybrid Networks of Evolutionary Processors
Abstract. A hybrid network of evolutionary processors consists of several processors which are placed in nodes of a virtual graph and can perform one simple operation only on the w...
Carlos Martín-Vide, Victor Mitrana, Mario J...
EUROPAR
2001
Springer
14 years 18 days ago
Multiprocessor Clustering for Embedded Systems
Abstract. In this paper, we address two key trends in the synthesis of implementations for embedded multiprocessors — (1) the increasing importance of managing interprocessor com...
Vida Kianzad, Shuvra S. Bhattacharyya
AH
2000
Springer
14 years 13 days ago
A Connectionist Approach for Supporting Personalized Learning in a Web-Based Learning Environment
The paper investigates the use of computational intelligence for adaptive lesson presentation in a Web-based learning environment. A specialized connectionist architecture is devel...
Kyparisia A. Papanikolaou, George D. Magoulas, Mar...