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KIVS
1999
Springer
14 years 1 months ago
Mobile Agents as an Architectural Concept for Internet-Based Distributed Applications - The WASP Project Approach
Abstract. After introducing the concept of mobile agents and potential application domains, we motivate why mobile agent technology is an interesting concept for large Internet-bas...
Stefan Fünfrocken, Friedemann Mattern
PPOPP
2003
ACM
14 years 2 months ago
User-controllable coherence for high performance shared memory multiprocessors
In programming high performance applications, shared address-space platforms are preferable for fine-grained computation, while distributed address-space platforms are more suita...
Collin McCurdy, Charles N. Fischer
NETGAMES
2006
ACM
14 years 3 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
PPOPP
2010
ACM
14 years 4 months ago
An adaptive performance modeling tool for GPU architectures
This paper presents an analytical model to predict the performance of general-purpose applications on a GPU architecture. The model is designed to provide performance information ...
Sara S. Baghsorkhi, Matthieu Delahaye, Sanjay J. P...
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 9 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke