"Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one? How do the programmers scroll their backgrounds so fast and mak...
We build a generic methodology based on learning and reasoning to detect specific attitudes of human agents and patterns of their interactions. Human attitudes are determined in te...
Boris Galitsky, Boris Kovalerchuk, Sergei O. Kuzne...
• We produce a classification of the pointclasses of sets of reals produced by infinite time turing machines with 1-tape. The reason for choosing this formalism is that it appa...
This paper was inspired by the popularity of female video game protagonists despite girls’ and women’s continued hesitance to participate in digital gaming activities. The pil...
In this paper, we present a Deformable Action Template
(DAT) model that is learnable from cluttered real-world
videos with weak supervisions. In our generative model,
an action ...