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IJHPCA
2007
165views more  IJHPCA 2007»
13 years 8 months ago
High Performance Development for High End Computing With Python Language Wrapper (PLW)
This paper presents a design and implementation of a system that leverages interactive scripting environment to the needs of scientific computing. The system allows seamless tran...
Piotr Luszczek, Jack Dongarra
AGENTS
2001
Springer
14 years 22 days ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
CAISE
2006
Springer
13 years 12 months ago
Community based Ubiquitous System Development in Multi-agent Environment
Ubiquitous system can be considered as the intelligent space, in which many kinds of component are connected by networks and also each component recognizes their connection and coo...
Youna Jung, Jungtae Lee, Minkoo Kim
IJVR
2007
101views more  IJVR 2007»
13 years 8 months ago
Affective Multimodal Control of Virtual
—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...
Martin Klesen, Patrick Gebhard
CVPR
2011
IEEE
13 years 4 months ago
Functional Categorization of Objects using Real-time Markerless Motion Capture
Unsupervised categorization of objects is a fundamental problem in computer vision. While appearance-based methods have become popular recently, other important cues like function...
Juergen Gall, Andrea Fossati, Luc VanGool