We present a real-time algorithm for rendering translucent objects of arbitrary shapes. We approximate the scattering of light inside the objects using the diffusion equation, whi...
Yajun Wang, Jiaping Wang, Nicolas Holzschuch, Kart...
This paper deals with the matching of geometric objects including points, curves, surfaces, and subvolumes using implicit object representations in both linear and non-linear sett...
Alex D. Leow, Henry S. C. Huang, Hillary Protas, L...
Abstract— We consider discrete-time channels with finitelength intersymbol interference and additive Gaussian noise. The channel noise is considered to be a stationary ARMA (aut...
The method of consecutive revolving or extrusion of a geometric entity in a CAD system is typically used by a designer to represent complex solids. While it is evident that consec...
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...